Hold onto your helmets, Helldivers! A new patch has landed for Helldivers 2, and it's bringing some much-needed fixes to the front lines. This update, numbered 4.1.1, focuses on squashing those pesky bugs that have been disrupting your missions for Super Earth.
Good news for all players!
The developers are addressing some frustrating crashes, which is undoubtedly music to the ears of many players.
The fight for freedom and democracy continues, and even after celebrating Liberty Day, there's always more work to be done.
Helldivers 2 has been making waves with its surprise patch notes. The 4.1.0 update, for example, introduced major changes, including the addition of laser rigs to the already formidable Leviathan enemies. This willingness to shake things up is part of what makes Arrowhead Game Studios so beloved.
So, what does update 4.1.1 bring to the table? Let's dive into the details.
Helldivers 2 Patch Notes for Update 4.1.1
The patch notes for 4.1.1 were revealed in the Helldivers 2 Discord channel, and they focus on bug fixes and performance improvements. Here's a breakdown of what's changed:
Overview
The team focused on stability and optimizations for this minor update.
Patch Highlights
- Fixed crashes, including those related to hotjoining and stratagems.
- Reduced framerate stutters during the drop-in sequence.
- Fixed issues with unused textures loading into memory.
Fixes
- Crashes:
- Fixed a crash after hotjoining a game that just started when existing players use certain stratagems.
- Fixed a rare crash when enemies fall through the ground.
- Fixed a crash that occurs during missions when an encounter is triggered.
- Fixed a rare crash on mission load.
- Fixed a crash that could occur when interacting quickly with the weapon customization menu.
- Miscellaneous:
- Extraction shuttle will no longer get stuck on tall structures near the landing pad.
- Fixed an issue with missing haptics when gamepads disconnect/reconnect.
- Fixed ragdolls falling through the ground during certain sections of the Tutorial.
- Fixed an issue where some unused textures were being loaded into memory accidentally on certain planet types.
- Optimizations:
- (PC only) Fixed textures sometimes appearing low resolution even when memory is available.
- Reduced flashlight reaction on muzzle smoke on all weapons for a better FOV.
- Reduced frame rate stutters during the drop-in sequence.
- Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed.
While this update is smaller than the last one, it's still a welcome addition. Players can expect fewer crashes and bugs as they fight for democracy.
What do you think of these changes, Helldivers? Are you happy with the focus on stability, or would you have preferred more content?